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VR Use Case Catalogue

Use Case Catalogue Introduction

The Virtual Reality Use Case Catalogue is a constantly growing collection of activities at universities in Germany, Austria and Switzerland that deal with the topic of virtual reality in higher education teaching.
 
The catalogue aims to support new projects, teachers, and interested people...
 
  • by helping them to find contacts in different disciplines or in their own department or faculties,
  • by informing them about activities related to virtual reality in higher education teaching in their disciplines,
  • to find inspiration for their own plans and projects,
  • to serve as a networking tool.
 
We would like to thank all the people, projects and institutions for their kind permission to be included in the Use Case Catalogue!
Use Case Catalogue Note

Please note: Below you will find all entries sorted by federal state. The 'All' tab is open by default to allow you to browse all entries at a glance. To reduce this view, click on one of the states. Your project, your institution or your plans fall into the area of "VR in Higher Education" and you are interested in being included in the Use Case Catalogue Please contact us via email at labnidit.

Sorted by Federal State

Here you will find all entries sorted by federal state. Click on one of the tabs to select a specific state.
Federal States Collection

Immersive Learning Lab

In the Immersive Learning Lab, teachers and learners can simulate dangerous, inaccessible or fictional situations in virtual worlds, experience them safely and learn to understand them.

Focus: Interdisciplinary

Go to Immersive Learning Lab »

Immersive learning platform Thuringia

The project will design, develop and test immersive environments based on the Mozilla Hubs social virtual reality platform for different learning and teaching formats.

Focus: Interdisciplinary

Go to Immersive Learning Platform Thuringia »

irreguLab

The IrreguLab is a teaching and learning laboratory for digital design and fabrication with irregularly shaped materials. Students of architecture and product design develop concepts, strategies and methods for the precise and efficient processing of these woods using digital tools such as 3D scanning, digital data processing, CNC-controlled and augmented reality-based fabrication, as well as resource-saving design and manufacturing approaches.

Focus: Product Design, Architecture

Go to irreguLab »

Chair for Virtual Reality and Visualisation

The chair conducts basic and applied research in virtual reality, computer graphics and visualisation.

Focus: (Media) Computer Science

Go to Chair »

VREVAL

In the context of architectural design projects
students have used this framework to better understand their building designs from the user's perspective.

Focus: Architecture

Go to VREVAL »

UniVERSEty

Interested stakeholders have come together in the uniVERSEty network to share experiences and get to know each other's options for teaching in the metaverse.

Focus: Interdisciplinary

Go to UniVERSEty »

XR_B2M

The XR_B2M project uses XR technologies to complement analogue teaching with an ambitious virtual teaching and learning space (educational metaverse) and aims to significantly qualify and develop digital teaching in the Urban and Spatial Planning (SR) degree programme.

Focus: Urban and spatial planning

Go to XR_B2M »