VR Use Case Catalogue
- Use Case Catalogue Introduction
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The Virtual Reality Use Case Catalogue is a constantly growing collection of activities at universities in Germany, Austria and Switzerland that deal with the topic of virtual reality in higher education teaching.The catalogue aims to support new projects, teachers, and interested people...
- by helping them to find contacts in different disciplines or in their own department or faculties,
- by informing them about activities related to virtual reality in higher education teaching in their disciplines,
- to find inspiration for their own plans and projects,
- to serve as a networking tool.
We would like to thank all the people, projects and institutions for their kind permission to be included in the Use Case Catalogue!
- Use Case Catalogue Note
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Please note: Below you will find all entries sorted by federal state. The 'All' tab is open by default to allow you to browse all entries at a glance. To reduce this view, click on one of the states. Your project, your institution or your plans fall into the area of "VR in Higher Education" and you are interested in being included in the Use Case Catalogue Please contact us via email at labnidit.
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Sorted by Federal State
- Here you will find all entries sorted by federal state. Click on one of the tabs to select a specific state.
aixCaveThe aixCAVE at the IT Centre of the RWTH Aachen University is a five-sided virtual reality installation for the presentation of immersive virtual environments. Focus: Interdisciplinary |
AssistMEThe digital support tool combines AI with virtual reality to allow mechanical engineering students to view and try out components or assemblies in a game-like VR environment. Focus: Mechanical engineering |
Avatar-based Teaching and Learning in VROur open-source software for avatar-based teaching and learning aims to enable students and teachers to collaborate and interact in 3D VR scenarios at virtually any location. All scenarios are available as Open Educational Resources under the CC BY 4.0 licence. Focus: Interdisciplinary |
Digital Teaching in ArchitectureThe project enables students to experience architectural and urban designs in three dimensions using mobile VR headsets, regardless of their location. |
Figments.nrwFigments.nrw aims to integrate VR as a key technology into teaching and research at universities and to improve collaboration in this area. The focus is on the easy creation (authoring) of educational content and the collaborative experience and teaching of the created content. Focus: Interdisciplinary |
FoPro-VRIn the project, students will work in peer groups to develop a range of teaching and learning environments for use in VR, based on examples of chemistry lessons. Focus: Chemistry |
HandLeVRHandLeVR was a collaborative project with the aim of developing a learning application for the field of vehicle painting using VR to enable action-oriented learning in vocational training. Focus: Vocational Training |
learn2actThe project aims to iteratively develop, implement and evaluate a cross-curricular unit and practical application task in a mixed reality learning environment. Focus: Occupational Science |
MyScoreMyScore virtual reality teaching and learning software enables students and teachers to collaborate and interact in 3D scenarios. Focus: Interdisciplinary |
Virtual Studio/Virtual RealityIn the Virtual Reality Production Studio, students have the opportunity to undertake study and research projects in VR and AR. Focus: Interdisciplinary |
VR-hybridThe project will develop and test hybrid VR scenarios in collaboration with teachers and students at the University of Duisburg-Essen. VR will be combined with face-to-face or online environments. The target group are Bachelor of Education students. One scenario is a 3rd semester project in which students try out counselling methods in virtual reality. They are placed in typical counselling situations. Other students observe and/or play the role of the client. The developed scenarios are evaluated and revised. In the course of the project, further scenarios are developed and tested across faculties (e.g. teaching). Focus: Educational Sciences |
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