Federal States Collection
AR/VR-teachingIn this project, a university didactic concept for the integration of augmented and virtual reality in courses is developed, applied and evaluated. Focus: Mechanical Engineering |
Cyber Classroom LaborIn Cyber Classroom, complex mathematical facts from geometry are visualised three-dimensionally, with the aim of with the aim of developing students' 3D imagination. Focus: Mathematics |
Competence Center eEducation in Medicine BWFuture doctors gain their first practical experience on virtual patients before applying their knowledge in real life. Focus: Medicine |
MARS-DThe project is developing a training course for student teachers to reflect on their teaching using video holograms. The training will provide students with the opportunity to analyse their own teaching activities using mixed reality holograms. Focus: Business Education |
Phreiraum: Developing Virtual WorldsThe PHreiraum project aims to qualify prospective business teachers from all types of schools for the competent and responsible application, use and reflection of Augmented Reality and Virtual Reality. Professional guidance is used to teach digital literacy using the example of AR/VR, combining IT skills in the context of "digital making" with didactic principles. Focus: Teaching |
Virtual Automation LabThe Virtual Automation Lab (VAL) focuses its research on smart factory data and simulation. simulation. The mixed-reality-in-the-loop simulation method investigated in the VAL combines digital twins of production systems with real control behaviour and AR/VR visualisation technologies for immersive, interactive, location-independent and hazard-free learning scenarios. Focus: Mechanical Engineering and Systems |
VR-CampusAs part of the SHELLS teaching project, an immersive VR campus has been designed at the Institute for Intelligent Interaction and Immersive Experience (IIIX) at the Karlsruhe University of Applied Sciences, where a virtual university lecture on virtual and augmented reality will take place from 2022. As part of the event, virtual reality will not only be treated as a lecture subject, but will also be used as a medium for imparting knowledge. To this end, 50 Meta Quest 2 VR goggles will be available for students to borrow for a semester. Schwerpunkt: Computer Science, Business Informatics, Information Management and Media |
VR-IDA VR classroom is being (further) developed as a training environment to give student teachers practice in lesson planning at the university. Focus: Teaching |
XR Skills LabVirtual reality-based training as a teaching format in the training of healthcare professions offers great potential for improving the learning experience through high immersion, direct feedback and automated documentation and performance measurement. This study investigated how to make such training as effective as possible. Focus: Healtcare Sciences |