Inhaltspezifische Aktionen

Eventrückblicke

The group posing for a commemorative photo on day one of the workshop © Kunsthalle Giessen

The two-day workshop initiated by media artist & researcher Connor Cook , ‘Planetary Times’ summer fellow in the Planetary Scholars & Artists in Residence Program, took place in collaboration with Kunsthalle Giessen from 28-29 May 2024. Cook along with his collaborator Darren Zhu (synthetic biologist) conducted a transdisciplinary workshop on the theme “ Bioreactors & Biospheres: An Audiovisual Exploration of Evolution as Planet-building ”. The workshop took the participants through what they call “the informatic evolution of the planet”: Starting the discussion on the origins of life in the emergence of single-cell and multicellular organisms and delving into the emergence of complex species, Cook and Zhu argued that Artificial Life (A-Life) and Artificial Intelligence (AI) continue this evolutionary lineage.

The open public event craftily combined the theory and philosophy of computational and evolutionary biology with an artistic performance. The events included a roundtable discussion, a film screening, a hands-on experiment with the video game software Unreal Engine taking input from a Raspberry-Pi enabled bioreactor (Pioreactor), and an audiovisual performance by Cook on the “bios-technosphere.”

Day one of the workshop set the theoretical and scientific foundation for the transdisciplinary project of Cook and Zhu who invited three experts to the roundtable discussion on the topic “Informatic Evolution of the Planet”. The evolutionary lineage that weaves together biosphere and technosphere through informatic feedback loops was discussed at length by Dr. Cécile Malaspina (Collège International de Philosophie, Paris), Dr. Jochen Blom (JLU) & Christina Lu (Oxford University) representing the fields of philosophy of science, computational biology, and AI research, respectively.

A warm welcome by Nadia Ismail (Director, Kunsthalle Giessen) and Liza Bauer (Interim Scientific Manager, Panel on Planetary Thinking) and an introduction to the concept of Planetary Thinking by Claus Leggewie (Director, Panel on Planetary Thinking) kick-started the workshop. Cook commenced the discussion by explaining his work and specifically the project he carried out during the three-month fellowship where he used the game engine Unreal to create distinct environments that enabled the manipulation of information into different formats, thus creating a connection between biological and technological spheres. Stating that, today, information is used synonymously with digital information; Cook explained his interest in situating the emergence of computation and digital information along a much broader evolutionary trajectory that began with the origin of life on Earth.

Cook’s collaborator Zhu explained what piqued their research interest to chart the historical evolution of information. Taking inspiration from the seminal work of John Maynard Smith and Eors Szathmary, ‘ The Major Transitions in Evolution ’ (1995), which explains the informatic increase in complexity across different Phase Changes in evolution, Zhu pointed out their overarching questions; does Artificial Life too represent these kinds of evolutionary transitions? How can we think of A-Life in terms of individuality and information processing?

Continuing the discussion on a philosophical trajectory, Dr. Malaspina talked about what information really means by drawing inspiration from the ‘Theory of Individuation’ put forward by philosopher Gilbert Simondon . As the theory states, information neither depends on the sender’s message and intention nor the receiver’s interpretation of it but it has to be explained in terms of ontogenesis . Attributing this essential biological concept that tracks the lineage of an individual and delves into the history of a species, Simondon states that the “information is whatever catalyzes the pre-individual system into a process of ontogenesis.”

Delving into the hard sciences, Dr. Blom discussed his work which is primarily on comparative genomics of bacteria and how the information flow in bacteria takes a similar evolutionary path as other biological species, constantly exchanging information about the natural world around them in recursive feedback loops that involve mutation and selection. The discussion shed light on the race that exists between the computer capacities ( Moore’s Law ) and sequencing capacities where the latter develops at a much faster rate than the former which brings challenges to bio-mathematicians as Dr. Blom who builds computational tools aligning biological sequences.

The discussion on the temporal, evolutionary trajectory of information from the past to the present took a futuristic turn with inputs from Lu who discussed how her work on AI draws inspiration from biology such as the multiscalar architecture of biological organisms. Thinking of what wants to be in existence rather than what is in existence, her hypothesis stated that the existing machinery models are incapable of evolution and create an ontological stasis of the information they produce. Synthesizing the biological evolution of these existing models, she discussed how AI could lead the next Phase Change in informatic evolution.

The discussion wrapped up after a lively Q&A session where the interdisciplinary audience actively engaged to agree and debate with the panel. Day one closed successfully after the screening of Cook & Zhu’s movie Xenoplex (or the Xenobiology Multiplex) . The computational simulation is a speculative experimental design that leverages the most recent transition (planetary computation) to elucidate the first transition (origins of life).

...
The roundtable discussion on the topic Informatic Evolution of the Planet © Kunsthalle Giessen

...
The screening of Xenoplex (The Xenobiology Multiplex) © Wiegand

Day two of the workshop started with Cook conducting an intensive practical session, giving 1:1 support to the participants on how to create audiovisual worlds using the Unreal Engine. The participants got to experience firsthand the challenges and mental acuity needed to create complex computational worlds. The workshop was focused on replicating planetary dynamics on a micro-scale using the Raspberry Pi-enabled bioreactor (Pioreactor) that cultivated, monitored, and controlled cultures of algae to create immersive audiovisual worlds. By algorithmically adjusting and monitoring the balance of light, nutrients, carbon dioxide, and algal growth, the Pioreactor acted as a simplified planetary model, illustrating the intricate interplay of biological matter, energy, and information within the Earth system. Connecting the Pioreactor to the Unreal Engine, the participants used the real-time data produced by algae as input to create their own vibrant, audiovisual worlds.

...
Cook demonstrates how to create audiovisual worlds using the game engine Unreal © Wiegand

...
Bios-technosphere - an audiovisual performance by Cook © Wiegand

The workshop ended with an artist’s talk and a spectacular audiovisual performance by Cook that he had developed using the Unreal Engine which transported the audience to a bios-technosphere. Most of the audience who also participated in Cook’s super-intensive worldbuilding session earlier was especially in awe of the performance. The Planetary Times summer workshop wrapped up successfully with a cocktail and finger food reception.

Our gratitude goes to our fellow Connor Cook and his collaborator Darren Zhu, our valuable collaborators at Kunsthalle Giessen, the panel of experts of the roundtable discussion, and Veganatural for making this a huge success!

Reports on the event covered by the local newspapers can be found here .